  //ÃÊ±â Å©±â ¼¼ÆÃ
  mwidth = 320;
  mheight = 240;

  //¹Ìµð¾îÇÃ·¹ÀÌ¾î ½ÃÀÛÀ§Ä¡·Î
  function pStart(ver)
  {
    if (Player.playstate != 2) {
      Player.controls.play();

      var limit = 0;
      while (limit++ < 1000){
        if (Player.playstate == 3){
          break;
        }
      }
    }
  }

  function p_preview()
  {
    Player.width = mwidth;
    Player.height = mheight;
//    pStart('7.0');
  }

  function ShutMePlay(ver){
    if (Player.playstate != 3) {
      if (Player.playstate == 1 ) {
        location.reload();
      } else if (Player.playstate == 2 ) {
        Player.controls.play();
      }
    }
  }

  function ShutMePause(ver){
    if (Player.playstate == 3) {
      Player.controls.pause();
    }
    else  if (Player.playstate == 2) {
      Player.controls.play();
    }
  }

  function ShutMeStop(ver){
    Player.controls.stop();
  }


  function ShutMeMute(ver){
    if(Player.settings.mute == false){
      document.all.bt_sound.src = "/Player/img/ic_speaker_off.gif";
      Player.settings.mute = true;
    }
    else {
      document.all.bt_sound.src = "/Player/img/ic_speaker.gif";
      Player.settings.mute = false;
    }
  }

  function mSize2(ver, val){
    //Àç»ýÁßÀÎÁö È®ÀÎ
    if (((Player.playState < 3) || (Player.playState > 5)) && (Player.playState != 7))
    {
      alert('Àç»ýÁßÀÏ ¶§¸¸ »çÀÌÁî Á¶Á¤ÀÌ °¡´ÉÇÕ´Ï´Ù.');
      return;
    }

    var prvsize;

    //ÀÌÀü»çÀÌÁîÀúÀå
    if (val == 3) prvsize = mvalue;

    //¹Ìµð¾î»çÀÌÁî
    mvalue = val;

    //»çÀÌÁîº° À©µµ¿ì Á¶Á¤À» À§ÇÑ ¹è¼ö°ª ¼³Á¤
    if (mvalue == 0) dnum = 1;
    else if (mvalue == 2) dnum = 2;

    //¹Ìµð¾î±âº»»çÀÌÁî
    mw = mwidth;
    mh = mheight;

    //¹Ìµð¾î»çÀÌÁî Á¶Á¤
    if (mvalue != 3){
      if (mvalue == 0) {
        Player.width = mw * dnum; //mw * dnum;
        Player.height = mh * dnum; //mh * dnum; // + contheight; //ÄÁÆ®·ÑºÎºÐÀÇ Heightµµ Æ÷ÇÔ(64)
      }
      else if (mvalue == 2) {
        Player.width = mw * dnum; //mw * dnum;
        Player.height = mh * dnum; //ÄÁÆ®·ÑºÎºÐÀÇ Heightµµ Æ÷ÇÔ(64)
        //alert("x="+Player.width+",y="+Player.height);
      }
    }
    else
      Player.fullScreen = 'true';
  }

